More recently, the death of such a genre as step -by -step strategies was an obvious fact. However, like some others. Store shelves were flooded with action, primitive RPG and “low -fat” RTS. Places for games, originally ill with a “turtle disease” – a slow passage and the complexity of development – there is no. No matter how interesting they are, to maintain competition with the mainstream was almost unrealistic. But suddenly everything changed – the development of the “shooters” came to a standstill, and the developers drew their attention to outsiders. Each of the “complex” genres had its own mini-revolution: Star Wars: Kotor, the Total War, Massive Assault series. The latter, in fact, is owed to the birth of Fantasy Wars, it is also the “Code of War”. And now the official addition to it.
The game belongs to the genre of step -by -step strategies of the classic model. In the desktop version, they existed long before the appearance of computers and virtual entertainment. It was – and remains – not only taking away a lot of time, but also an extremely expensive hobby: the purchase and coloring of figures, the creation of “fields of battles”, many hours. Not without reason they are not too well -known with us. But computer derivatives are known from them, such as Mechwarrior And Warhammer (40,000). But there were no attempts to recreate the original on PC for a long time.
The more valuable the fact that the first serious experience was successful. Before us is a beautiful battlefield, almost living figures of fighters and a natural “desktop” mechanics. In the absence of the need in the ruler and complex calculations.
The mechanics itself in the required quantity will be available to you in the tutorial. I can say one thing – it is more than close to the original. The difficulty here is at a sufficient level, but does not go off the way, as is the case in some cases. Strategic and tactical thinking is involved in full force-try not only to complete all the tasks, but also to meet, for example, ten moves. It doesn’t work? And at fifteen? The game not only fascinates, but also quits calls one by one. Set up troops so that without losses to repel attacks from the north? Two squads of heavy cavalry in the south ask your archers not to worry.
In general, it is necessary to move units here continuously, the gameplay is as dynamic as possible. At first it even makes you get lost, especially in global fights. Despite the “step -by -step” action, sometimes it becomes very difficult to make out who and how it hits. And the possibility of canceling the last order – with the exception of a simple movement – we were deprived of.
At first, the confusion is added by a large number of factors affecting the outcome of the battle. For example, a light cavalry attacks swordsmen. We look at the type of area in which each of the detachments (affects defense and attack), the number of fighters, the presence of support (it is provided by arrows and air units), characteristics. If you do not let everything on the very one, limiting yourself to basic information, and calculate each step – you will need the same several hours for a serious mission. But this, fortunately, is not at all necessary.
Although it is not worthless to spend troops completely https://ecampania.it/blog/esplorando-le-caratteristiche-uniche-di-7-signs-casino-una-recensione-completa.html thoughtlessly. Firstly, the replenishment of detachments costs money, and finances go to the treasury mainly when capturing cities and villages. Secondly, at the same time the detachment loses experience, and an experienced fighter always fights better.
By the way, the experience here is far from just a new hide and improvement of characteristics, as it was in Command and Conquer. Each next level allows the detachment to get a fresh “perk” – a special characteristic. It is allowed to choose from three available, while the development paths can be very different. For example, rangers are able to get poisoned weapons and improved armor, but instead you can teach them to hide in the forests and apply unexpected blows. The tactic also changes depending on this.
In addition to ordinary warriors in “Code»There are also heroes. A hero is, in fact, a very strong soldier. He is always in the singular, it can be worn not one, but three artifacts (more on this) and has much greater potential. The hero-mag can create spells at any distance-however, a limited number of times per party-and many of them are extremely destructive.
Actually, about artifacts: these are special objects that improve characteristics or give special talents to your troops. And, most importantly, they can be given out not only to the hero, but also by the simple detachment. By the way, a detachment of peasants with a pitchfork and a magic sword is an original sight.
I’m talking about knights, and peasants, but there are three races in the game … a half. Half – because the new fraction of a full -fledged race that has appeared in the addition cannot be called. And so, all according to the canon of fantasy: people, elves (for some reason united with dwarves) and orcs with goblins and trolls. Each has its own methods of warfare. People prefer infantry and horse knights chained in steel, elves – rifle weapons and magic, and the orcs crush in quantity and thickness.
In terms of the number of races here and the campaign. They are made quite traditionally: there is a global card stylized for paper, where the task is selected. The mission itself wedges the videos on the engine, completely ignoring events on the battlefield: a couple of times my characters talked in the city, still occupied by the enemy. After the end of the chapter, awards are issued, and the troops are transferred to the next – a successful decision, given the factor of experience. If the reward did not like it, you can replay in order to still meet, for example, ten moves. Although not everyone has enough patience.
The conclusion is quite obvious. Before us is an example of how you can and need to create good games. I would not call the “Code of War” brilliant and revolutionary, but this is not required. She simply fulfills her task – makes it possible to feel the spirit of desktop strategies without leaving the monitor. Or, perhaps, to feel like a real general in the real battlefield. Without a bustle inherent in the same Total War.
Separately, I will say about the addon. He does not add anything radically new to the game, this is a minus. But at the same time does not require the established original game, this is a plus. So is he worth your money – decide for yourself.
Pros: excellent implementation;A fascinating gameplay.
Cons: minor problems with development;small number of cards for multiplayer.